ABOUT US – events.lifeonlinesphere.comABOUT US – events.lifeonlinesphere.com
Hybrid Cultural Events – Live + Multiverse
A new generation of events: physical, digital, immersive, and secure.
A dual experience: an audience in the venue, an audience in the multiverse –
each visible to the other.
Who is the Founder?
Virginie Guignard Legros is a philosopher of technology and artificial intelligence, creator of sovereign digital ecosystems, and recipient of several international awards (including Europe Digital Woman of the Year – Cybersecurity 2024 and Inspiring Ed-Tech Enabler of the Year 2025).
She is the founder of ECOSYSTEM VLG World (Switzerland), a constellation of technological, educational, and cultural initiatives built on a sovereign, ethical, and regenerative architecture.
Since 2018, Virginie has been developing a unique approach combining:
- immersive technologies
- protective AI
- safety for young audiences
- quantum ethics (Community Quantum Spirals – SQC)
- cultural storytelling
- social innovation
She is recognized for her pioneering work on:
- hybrid physical-digital environments
- sovereign metaverses outside major platforms
- cybersecurity for immersive worlds
- learning and resilience systems (REED / Abundance University)
LIFE ON LINE SPHERE – The CLOUD is the culmination of these years of research and innovation.
Why Did She Found LIFE ON LINE SPHERE?
Virginie created Life On Line Sphere to address several essential needs:
✔ To build a sovereign, safe, and ethical metaverse
A place where users—especially young people—are not exposed to commercial models, data extraction, or the risks found on mainstream platforms.
✔ To offer an independent cultural and educational space
A venue where artists, teachers, institutions, and creators can design living, immersive, interconnected experiences without relying on a single engine or external provider.
✔ To create a hybrid multiverse
LOLS enables an event to be experienced simultaneously:
in a physical venue, in a virtual world, and through global streaming — all with the same artistic identity and the same safety standards.
✔ To experiment with new forms of storytelling and performance
Through technologies such as:
- digital scenography
- AI-driven narration
- real-time interactions between stage and virtual world
- SQC systems preserving creative coherence across worlds
✔ To develop a more human Internet
LOLS is designed as a space that is:
- protective
- regenerative
- collaborative
- community-driven
- aligned with REED & SQC ethical principles
Who Are Her Collaborators?
LIFE ON LINE SPHERE relies on a broad international network of partners:
Key Collaborators
- Tim Cooney (USA) — Minecraft engineering, dynamic servers, integrated video systems
- ECOSYSTEM VLG World – GOOD & 100 branches (Switzerland)
- sovereign AI
- cybersecurity
- quantum architecture
- SQC ethics
- technological infrastructure
Communities & Youth
- teams of modders
- young creators/builders
- partner associations and schools
- transatlantic cultural communities
- researchers in multiple fields
LOLS is an open-collaboration platform, but fully sovereign in its architecture.
What Is the Platform For? Who Benefits From It?
For Young People
A safe, immersive environment, free from commercial systems, enabling:
- creativity
- learning
- experimentation
- collaborative play
- participation in unique events (concerts, exhibitions, quests)
For Schools & Educational Institutions
To create:
- immersive classes
- digital workshops
- storytelling environments
- experimentation spaces
- gamified pedagogical projects
For Artists & Cultural Venues
LOLS enables:
- hybrid concerts
- augmented exhibitions
- performances across multiple worlds at once
- narrative streaming
- metaverse experiences with real ↔ virtual interaction
For Cities & Territories
To:
- create citizen experiences
- develop youth programs
- explore innovative cultural projects
- highlight local creativity
For Technicians & Digital Creators
A playground for innovation:
- AI
- 4K video inside Minecraft
- narrative bots
- transatlantic servers
- hybrid experience systems
For Families
A space that is:
- human-moderated
- accessible to all
- safe
- ad-free
- free from intrusive data collection

